Voyage is a personal favorite, with narrow, creepy hallways and presumably drowned zombies that have water gushing from their heads. Like previous Zombies maps, a lot of the fun comes from figuring out how the map ticks while also trying not to die, and both IX and Voyage of Despair have the complex layouts that lend themselves to thorough yet hectic exploration. The Chaos maps are strong aesthetically, with rich level design and clever puzzles to match-draining water that has seeped into the Titanic's depths so you don't drown while searching for other secrets, for example. All of them follow the familiar Zombies formula-fighting waves of the undead, saving money to access better weapons and new areas, and uncovering wacky secrets and puzzles along the way-but each has its own quirks that take time and effort to discover. The first two, IX and Voyage of Despair, are part of the brand-new Chaos story, while Blood of the Dead and Classified round out the selection of maps to make up the returning Aether story. Zombiesīlack Ops 4's Zombies is as broad as it is deep, with two separate storylines across three maps (or four if you have the Black Ops pass included in the game's special editions). An offensive Specialist, on the other hand, can aim to wipe out the enemy team. A defensive Specialist like Torque, who has Razor Wire perfect for placement under windows and a Barricade "weapon" for extra cover, is a great option if you're trying to hold an objective, for example. You win by either exhausting all of the enemy team's lives or gaining or maintaining control of the two objectives. The Specialist strategies are best showcased in the new Control, an objective-based mode in which each team, one attacking and one defending, shares 25 lives. But the long and narrow three-lane structure each map is built on is a strong foundation for more traditional shooting as well, with both long sightlines good for sniper and tactical rifles and tight spaces for close-range automatic weapons. Each map has areas perfect for different Specialists to take advantage of, like blind corners where Nomad's trip mines can take enemies by surprise or high ceilings where Recon can shoot and hide his Sensor Dart that reveals enemies on your radar. The map design, too, facilitates that flexibility. It's a surprisingly good balance overall, though, giving you the flexibility to be only as tactical as you want or are able to be and enjoy the match regardless. But it can also make playing support-focused Specialists less rewarding if you aren't working as a team, since your efforts are useless if your teammates don't take advantage of them. This means you can play selfishly and still emerge victorious, which works well for those of us who often solo queue and would rather not risk trying to communicate with randoms. Generally, your choice of Specialist and your team's composition won't matter in any mode if you aren't skilled in basic shooting and positioning, even if you're in a more defensive or supporting role. Area control is best for objective-based modes like Domination, for example, and far less effective in the more scattered Team Deathmatch. This includes roles other than offensive ones-there's even a pseudo-healer Specialist, Crash-and it's a change that gives multiplayer more variety.Ĭertain Specialists and strategies are more useful in some game types than others, though. Each Specialist's weapon is tied to a longer cooldown and functions as a superpowered attack (or defensive ability, in some cases), while their equipment varies from a special grenade to trip mines and other gear with a clear strategic purpose. Each has a unique weapon and equipment with a specific combat focus, like area control or high damage output. The more tactical feel extends to the Specialists, which build upon those introduced in Black Ops 3. But time-to-kill is still low and respawning still near-instant, ensuring that matches don't stagnate. This encourages a slightly slower, more cautious pace on an individual level, and it's refreshing to play it smart instead of just fast. The combination forces you to be more thoughtful about your positioning, since you can't just jet and dodge enemy fire until your health regenerates-you need to make sure you have adequate cover and time to heal yourself in your immediate vicinity. The wall-running and thrust-jumping of Black Ops 3 is gone, replaced with weighty, grounded movement, and healing is now manual and on a cooldown timer. Multiplayer is the most straightforward of the modes, and Black Ops 4 attempts to be more tactical than previous entries.
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